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Changelog

Legion Rush is actively developed — balance passes, boss polish and new features ship regularly. Highlights below; the current build is shown in the game's Options menu.

v1.0.2 — Balance & mobile parity — September 2026

Mobile now fights in the same combat window as desktop: arrow range is matched and the deep road sits behind mist, so monsters emerge from the fog on every platform. Bosses got tougher across the board (+10% health, the Rootfather significantly more, with a short grace period as he awakens — and the Pharaoh now shrugs off damage for two seconds at the start of each phase). Letting monsters slip past your legion now costs diamonds instantly on top of the level payout penalty. The x2 character door is an early-game jackpot only, +2 doors arrive one level later, the Serpent charges a touch slower, and turning music off in the options now actually silences it completely. Also live on Google Play in closed testing, with the game unchanged and free on the web.

Pharaoh phase-3 rework — August 2026

Boss effects overhaul — August 2026

Merge & door balance — August 2026

Mobile support — August 2026

v1.0.0 — Initial release — August 2026

Legion Rush launches: 50 levels across three worlds (medieval kingdom, night forest, ancient desert), five bosses, two playable heroes, eight boss-reward skills with synergies, tier merging up to legendary units, a six-item permanent Armory, and 60 fps low-poly 3D in the browser with no download.